Mod authors will have to support 'pre' and 'post' AE version of the mods, which is tedious.
From that moment, SKSE (SE) modding stage will be messed up for an unknown amount of time, due to need of SKSE update and most of SKSE mods rebuilt from scratch for AE. This practically means that as soon as Skyrim SE receives this autoupdate, most to all of your SKSE based mods will break. Other its 'content' is a paid option, but game will still update itself. The AE in core itself is free (comes with 3 CC mods), so it'll be an autoupdate. Thousands of functions are changed or deleted. It's a separate game, like Skyrim LE and SE are. What does this mean to PC players who mod SE:
Only players to consider it are PS4 players who have utterly limited modding capabilities thanks to Sony being Sony. It's the same Skyrim SE, just with some CC content inbuilt (Creation Club, Bethesda's own mostly paid mods, all of which have free, and often better, analogues). It's called (surprise) Skyrim Anniversary Edition. 👉👉 Important warning to everyone who mods Skyrim SE 👈👈īethesda did it again - they re-release same Skyrim at.